PS3 Control Walking Roller have improv a lot sinc thei were first shown up by those that ar includ with the Nintendo Wii. Base on human kinetics, the Wii' "nun chucks" were revolutionari and instant attention-getters, such that it wa onli after three year from it releas that a Wii consol becam wide avail for purchase. PS3 control now also offer game plai base on user movements, with on-board acceleromet to process a rush of spatial data. These improv control ar now almost standard with the Playstat 3, and mani softwar titl now take advantag of the new capabl to featur much improv game plai and a more immers experi all around.
PS3 controllers, however, mai face their greatest threat from Microsoft' new line of Xbox 360 Controllers. Microsoft is work on an even more revolutionari kind of user interfac that will greatli help to further blur the increasingli fine line between man and machine. Long the stuff of scienc fiction and comic books, thi new control will obliter the need for control - physic controllers, anyway; hardwar that is held in one' hand. These new soon-to-com Xbox 360 control will actual be electron ey which sens player movement in space, and not hand-held object with acceleromet that do the sensing. Microsoft' most omin challeng to the Playstat 3 is due out within the next year or two, mount separ from the consol but, sens user movements, provid data to the console. Try to imagin plai videogam with noth more than your own bodi and bodi movements!
Thi verit magic ey that Microsoft ha been develop - and promis will be avail for sale soon enough - will even track ey movement to chang point-of-view in a first-person shooter, say. Imagin Halo or Call of Duti or Medal of Honor without peski control but with instead a light gun and your own bodi and your own eyes! As you turn right the screenshot reveal sceneri to your right side, and as you turn left the panorama shift with you!
So while PS3 control ar quit advanced, the Xbox 360 control of the not-too-dist futur mai well have the last word on futurist fun in the home. And as the two system ar chase the same target demograph of overwhelmingli young and male action-gamers, it will be veri interest to see what happen next. Fortunately, the consum is like to benefit from technolog advanc that will allow even more immers gaming.
2010年3月17日星期三
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